Archive for the ‘Raiding’ Category

Heroic Halfus Down – irnub moves to US #92 10 Man

irnub - Herioc Halfus

Having worked diligently on this boss for several hours, we not only welcomed the very clean and smooth kill that resulted, but were impressed with the difficulty of our first heroic encounter. Considering that as of the time of this post 1 more heroic boss kill would put us as a Top 10 10-Man guild in the US, we are very much looking forward to the challenges ahead.

Great work all!

Introducing Boss Blueprint – A World of Warcraft Boss Strategy Creation Tool

Boss Blueprint - Boss Strategy Creation Tool

Over the past few weeks I (Krg) have been working on a free World of Warcraft boss strategy creation tool that allows players to visually show their strategies for an encounter to anyone they want. As of today, BossBlueprint is now live!

How To Use It:

  • Press “Create” and select from any currently available raid encounter.
  • Add, move, and resize Blizzard’s or other custom raid icons to the encounter area.
  • Press “save” to get the jpeg, or simply embed it into your website or forum. It’s that easy!

Create a Strategy Now!

irnub 8/12 after First Raid Week of Cataclysm

irnub - atramedes

At the release of Cataclysm we quickly leveled to 85 and geared ourselves via the (then challenging) Heroic Dungeons, only to find ourselves face to face with our first raid boss a few days later. As our first full raid week progressed, we downed more than half of the normal mode content with a fair amount of ease and are greatly looking forward to the encounters we have not yet seen, especially the hard modes!

One of the more trying conquests, the Ascendant Council in the Bastion of Twilight, yielded us a US #76 kill and we aim to have much more of those when we approach content that requires real execution and not simply /played.

What’s more, is that we have greatly enjoyed the friendly competition on the server, both alliance and horde, and the drive for progression that so many guilds on Bleeding Hollow have — congratulations to all of them on their successful kills as well!

E-Peen Drama – Realm First Achievements Shared Between 10 and 25-Man Guilds

Realm First Achievements in Cataclysm

In the latest World of Warcraft: Cataclysm beta build, the realm first achievements were added for the initial raid dungeons that players will experience:

  • Realm First! Nefarian – First guild on the realm to defeat Nefarian in Blackwing Descent on Heroic difficulty while in a guild group.
  • Realm First! Al’Akir – First guild on the realm to defeat Al’Akir in the Throne of the Four Winds on Heroic difficulty while in a guild group.
  • Realm First! Sinestra – First guild on the realm to defeat Sinestra in the Bastion of Twilight on Heroic difficulty while in a guild group.
  • On the forums, the question was asked, “Do 10 man guilds have the opportunity to gain these achievements?” to which Mumber replied, “They are available to both 10 and 25 player raids, whoever does it first.”.

    With this short sentence, the argument of whether or not it was fair to pit 10 and 25 man guilds against each other in the progression scene approached a whole new level (ding!). Let’s take a look at some of the pros and cons of each raid setup going into Cataclysm and what Blizzard will have to do to make them as close as possible.

    Since most of us are more familiar with 25 man raiding as it has been the only feasible option for progression raiding after Vanilla, we will start there:

    25 Man Raiding Pros

    • Already-strong base of established progression raiding guilds. Aside from leveling and a few roster changes, things will continue to be business-as-usual.
    • Raid Effectiveness – If two people performing terribly in your 25 man, you still have 92% of the others performing well. If two people in a 10 man are terrible, that drops drastically to only 80% performing well.
    • Roster changes – Having 2-3 people leave your guild is often not traumatic as you have several people on the bench to fill spots

    25 Man Raiding Cons

    • The ramp-up period for Cata raiding will take longer as it requires more people to achieve max-level (if only that damned tank would hurry up and hit 85!).
    • Herding Cats – Execution can often be more difficult for larger groups of people, especially for spatial-mechanic fights such as Blood Princes which strongly favor 10 man groups.
    • Recruitment Time – While losing a few people is never traumatic, someone is going to have to spend that much more time obtaining qualified recruits.
    • Skill Density – Recruiting 25 consistently-amazing players can be difficult. However, if you pull it off, you can accomplish great things.

    Moving into the newly-legitimated 10 man scene, we will see that both the benefits and negative affects of the 25 man situation are mostly amplified.

    10 Man Raiding Pros

    • Leveling should actually be quicker for 10 mans and thus they will likely see the content first as there is less chance for one person to hold the group back. However, if someone is sluggish, it will be detrimental for the group’s ability to raid.
    • Recruitment Time – Replacing 1 person is much easier than 3
    • Easier Execution – Raid leaders have fewer people to keep tabs on, and getting 10 people to execute is often much easier than 25.
    • Skill Density – Finding 10-15 great players is much easier than 25-35.

    10 Man Raiding Cons

    • As most people are used to being in 25 man guilds, the 10 man scene will have an administrative ramp-up period where new guilds are forming, leadership established, rules and policies determined, etc.
    • Losing players is catastrophic without a bloated roster. Unless you’re running with a big roster, which has its own problems, losing a core player or two is a raid-week killer.
    • If the goals/policies of the guild are not agreed upon by a few players, the 10 man guild becomes easily segregated into two cliques.

    With the above pros and cons of each raid setup being outlined, it is fair to say that the initial few months in Cataclysm are going to be up for grabs. Depending on whether or not a 25 man guild is having trouble getting all of its members to level 85 and geared out, it isn’t unreasonable to say that they may delve into the 10 man raiding scene for the first instance to grab the achievement and ranking for their guild. However, as time progresses, the guilds will undoubtedly remain separated into their respective scenes.

    Long term, Blizzard is going to need to do a fantastic job of balancing encounters to be equally fair as far as global competition goes. The balancing will more likely be garned towards over-tuning 10 man encounters and making the 25 man variant a bit easier, simply due to the “herding cats” situation we mentioned above. Unfortunately, what is likely going to be the case is that these are over/under-tuned to extremes, and one group is going to get the benefit over the other while Blizzard sings a tune while tuning the tuning that had already been tuned but needs to be re-tuned only to be tuned again.

    Needless to say, Blizzard definitely has some work cut out for them, but by the beginning-of-the-end of Cataclysm, I would fully expect Blizzard to have figured out a way to closely balance the 10 and 25 man encounters.

    What are your thoughts?

    How Real Life Affects Your MMO – Picking Your Play Style

    How Real Life Affects MMO Games

    As we all know, several aspects of MMO Games are reliant on people working together in a group to accomplish a goal. However, how and to what intensity you play the game is dependent on your lifestyle and “real life” obligations. Many people make the mistake of picking a play style that doesn’t mesh with their “real life”, causing issues anywhere from “burnout” to being a perpetual “noob.”

    Continue reading this entry »

    Are You the Selfish Jerk in Your Raid?

    The concept applies to all MMO games, but I do make a few examples that are based within World of Warcraft, as I am most familiar with its recent events. To some this is a controversial topic and I would love to hear your thoughts or experiences in the comments!

    Reaction: Blizzard Changes Raiding Lockouts and Loot in Cataclysm

    Blizzard recently announced that they would be combining the raid lockouts for 10 and 25 mans, in addition to increasing the difficulty of the 10 mans so they could justify giving it the same loot as the 25 man encounters (though, not as many pieces-per-player obviously). Within hours of being announced, the thread on the Cataclysm forums was full of a few hundred pages of discussion and flaming regarding the issue. While this is by no means an in-depth exploration, which I will save for later, this is an initial reaction.