Archive for the ‘irnub’ Category
Heroic Halfus Down – irnub moves to US #92 10 Man
Having worked diligently on this boss for several hours, we not only welcomed the very clean and smooth kill that resulted, but were impressed with the difficulty of our first heroic encounter. Considering that as of the time of this post 1 more heroic boss kill would put us as a Top 10 10-Man guild in the US, we are very much looking forward to the challenges ahead.
Great work all!
What it Takes to be a Nub at irnub – Progar
Our “What it Takes to be a Nub at irnub” series highlights each member of the irnub roster and asks questions about the person behind the character. Interested in more? Check out the others.
Name: Progar
Armory: http://us.battle.net/wow/en/character/bleeding-hollow/progar/advanced
Class: Druid
Main Spec: All of them!
If you would, please tell us a little bit about yourself and your role at irnub.
My name is Matt and I raid on Progar in game. Currently, the nature of this expansion has shattered the very meaning of a main spec role for me as I am currently gearing and raiding in three of the four specs available for the class. The first part of the expansion however has been spent versing myself in the new battle that is healing.
What got you sucked into WoW initially?
Not gonna lie, I initially had the same reaction I am sure most did and hated it just because others hated it and the rep it got of consuming your life. I already had a very addictive personality towards computers and video games so once I tried it there was no going back. The real reason why I started playing though was because the girl that I liked at the time had a brother that played an undead rogue on Malfurion during BWL times. He was pretty cool and I spent enough time over there to pick up an interest to start a rogue, thus Rohgar (my old Rogue) was born.
So how did you get into progression-oriented raiding?
Progression oriented raiding didn’t start for me until the Burning Crusade hit. I hit level 60 on my rogue roughly a week after BC went live. From this point on I stepped up my game and became interested in the raiding scene. It wasn’t long before I was guilded and raiding Karazhan. I brushed up against extremely hardcore raiding when I joined a top 150 guild but lost interest in WoW shortly after acceptance.
What are your greatest strengths and weaknesses as a WoW player?
Probably my single greatest strength in a raid is my raid awareness. At any given time as a healer, taking in your surroundings and anticipating damage can make the difference in a mediocre healer and a stellar healer. Having the right equipment for the job helps too, such as a nice big monitor and a clean UI, but raid awareness is key in any encounter.
My greatest weakness is healing Pokeadot when I don’t want to. He is mean.
What are your most and least favorite parts about raiding?
My most favorite part is everyone’s favorite part … the adrenaline after a first kill — it’s addicting.
Least favorite part is probably everything that doesn’t have me in an instanced zone killing bosses.
If you could give one “pro tip” to other players, what would it be?
Power Auras, Cooldown/Buff/Debuff Timers, Boss Mods (BigWigs or DBM), Keybindings, Mouse with lots of buttons … that counts as one tip aye?!
Necessary vs. Helpful Add-ons within World of Warcraft UI Design

I am by no means a regular follower of the curly-haired voice of the unkempt WoW masses, Lore, but his recent dialogue on what is “necessary” to a WoW player peaked my interest. By trade I am a web and application designer, so my interactions with any interface results in a compulsive analysis — World of Warcraft is no exception.
‘Space is the breath of art.’ ~Frank Lloyd Wright
“White space” is a concept that I’ve always valued when designing websites and applications, but I often ignored this principle when designing my Warcraft UI.
“Wow, there is just so much information I can see and look at. So many indicators that I will use and meters to look at so I can always know what is going on!”
As much as I thought knowing everything about everyone in my raid was necessary, rarely did I frequently utilize that information. Is knowing everyone’s insanity level on Yogg-saron really that vital? Is knowing the amount of mana my casters have truly critical? Do I need nameplates for normal, neutral mobs?
The obvious answer is “no,” but it hasn’t always been that obvious. Continue reading this entry »
What it Takes to be a Nub at irnub – Ardoris

Our “What it Takes to be a Nub at irnub” series highlights each member of the irnub roster and asks questions about the person behind the character. Interested in more? Check out Krg’s Interview.
Name: Ardoris
Armory: http://us.battle.net/wow/en/character/bleeding-hollow/ardoris/advanced
Class: Priest
Main Spec: Holy
If you would, please tell us a little bit about yourself and your role at irnub.
Hi, my name is Adam, and I play the BE Priest Ardoris. I am one of the three primary healers in irnub. I began playing WoW shortly after the introduction of the WoTLK expansion, yes, I am a Wrath Baby…I luv my GS, it makes me feel good at night.
What got you sucked into WoW initially?
My first introduction to WoW was from my college roommate, who has played the game since Warcraft 3, but I was to focused on partying and other such activities in college to join the WoW community. Years later, a co-worker gave the me the WoW Battle Chest shortly after the release of the Wrath expansion and I have never looked back.
So how did you get into progression-oriented raiding?
It seemed like a natural progression. Once passed the initial glamor of the game, exploring the environments, levling a toon, I found that I was lacking a challenge and a desire. If it were not for progression-oriented raiding I would have lost interest in the game and moved on.
What are your greatest strengths and weaknesses as a WoW player?
I rely on my ability to be decisive and react quickly. In progression-oriented raiding the opportunity to second-guess or hesitate is rarely afforded.
As a weakness, I tend to be overly critical of myself. Not to the point where it will effect my in-game performance, but indeed hours after the fact. I may continue to agonize over an error as opposed to simply acknowledging it and moving forward.
Also, female worgens…I like em a little wild.
What are you most and least favorite parts about raiding?
First kills during progression. As a group you could spend near countless attempts and hours on an encounter, and then when it finally comes together, or even if it partially comes together, allowing you to successfully defeat the encounter for the first time, that is my favorite part of raiding. More so the later of those two as well, during the manic moments where the encounter is only a % from completion, several members are dead and the remaining few are using everything available in addition to quietly promising their first-born in hopes of pulling off the kill. I’d say that is the most satisfying part of raiding.
Least favorite part of raiding?
Stagnated content loses it intrigue.
If you could give one “pro tip,” to other players, what would it be?
Ask questions, there is NO shame in asking. The question can range from class mechanics, professions, gemming, chants, to encounters, and spell usage. Each new bit of information can help you develop further as a player.
irnub Needs a Core Holy Paladin
Having laid waste to the first 10 bosses of the expansion and securing a top 100 US 10 man rank, we’ve found ourselves in the need of a Holy Paladin, as ours has unfortunately left for some pressing real life obligations. If you’re looking for an incredibly stable and fun raiding environment for the long haul, with a history of blazing fast progression…
Apply Today!
irnub at BlizzCon 2010!

As you most likely already know, BlizzCon 2010 is quickly approaching. Fortunately, several of the irnub team (9 in total!) is going to be attending this year. Upon our return, we will be sure to post a recap of the major events, interviews, pictures and more! In the meantime, be sure to checkout the BlizzCon website for your information.




