Archive for the ‘Cataclysm’ Category

World of Warcraft Pre-Cataclysm Bucket List

World of Warcraft pre-Cataclysm Bucket List

Since Azeroth will never be the same again come the December 7th release of World of Warcraft’s Cataclysm, we have constructed a brief (albeit time consuming) bucket list of things you may wish to complete in the coming month and a half. If you have suggestions, feel free to leave them in the comments. Enjoy!

World of Warcraft Pre-Cataclysm Bucket List

  1. Get “the Explorer” title before the world changes forever.
  2. Classic Dungeonmaster
  3. Classic Raider
  4. Farm both Raptor and Tiger Mounts from Zul’Gurub
  5. Become Exalted with Zandalar Tribe
  6. Obtain “Loremaster
  7. Complete “The Battle for Undercity
  8. Get Call to Arms!
  9. Obtain Keymaster
  10. Free up one character slot for questing as a Worgen
  11. Free up one character slot for questing as a Goblin

E-Peen Drama – Realm First Achievements Shared Between 10 and 25-Man Guilds

Realm First Achievements in Cataclysm

In the latest World of Warcraft: Cataclysm beta build, the realm first achievements were added for the initial raid dungeons that players will experience:

  • Realm First! Nefarian – First guild on the realm to defeat Nefarian in Blackwing Descent on Heroic difficulty while in a guild group.
  • Realm First! Al’Akir – First guild on the realm to defeat Al’Akir in the Throne of the Four Winds on Heroic difficulty while in a guild group.
  • Realm First! Sinestra – First guild on the realm to defeat Sinestra in the Bastion of Twilight on Heroic difficulty while in a guild group.
  • On the forums, the question was asked, “Do 10 man guilds have the opportunity to gain these achievements?” to which Mumber replied, “They are available to both 10 and 25 player raids, whoever does it first.”.

    With this short sentence, the argument of whether or not it was fair to pit 10 and 25 man guilds against each other in the progression scene approached a whole new level (ding!). Let’s take a look at some of the pros and cons of each raid setup going into Cataclysm and what Blizzard will have to do to make them as close as possible.

    Since most of us are more familiar with 25 man raiding as it has been the only feasible option for progression raiding after Vanilla, we will start there:

    25 Man Raiding Pros

    • Already-strong base of established progression raiding guilds. Aside from leveling and a few roster changes, things will continue to be business-as-usual.
    • Raid Effectiveness – If two people performing terribly in your 25 man, you still have 92% of the others performing well. If two people in a 10 man are terrible, that drops drastically to only 80% performing well.
    • Roster changes – Having 2-3 people leave your guild is often not traumatic as you have several people on the bench to fill spots

    25 Man Raiding Cons

    • The ramp-up period for Cata raiding will take longer as it requires more people to achieve max-level (if only that damned tank would hurry up and hit 85!).
    • Herding Cats – Execution can often be more difficult for larger groups of people, especially for spatial-mechanic fights such as Blood Princes which strongly favor 10 man groups.
    • Recruitment Time – While losing a few people is never traumatic, someone is going to have to spend that much more time obtaining qualified recruits.
    • Skill Density – Recruiting 25 consistently-amazing players can be difficult. However, if you pull it off, you can accomplish great things.

    Moving into the newly-legitimated 10 man scene, we will see that both the benefits and negative affects of the 25 man situation are mostly amplified.

    10 Man Raiding Pros

    • Leveling should actually be quicker for 10 mans and thus they will likely see the content first as there is less chance for one person to hold the group back. However, if someone is sluggish, it will be detrimental for the group’s ability to raid.
    • Recruitment Time – Replacing 1 person is much easier than 3
    • Easier Execution – Raid leaders have fewer people to keep tabs on, and getting 10 people to execute is often much easier than 25.
    • Skill Density – Finding 10-15 great players is much easier than 25-35.

    10 Man Raiding Cons

    • As most people are used to being in 25 man guilds, the 10 man scene will have an administrative ramp-up period where new guilds are forming, leadership established, rules and policies determined, etc.
    • Losing players is catastrophic without a bloated roster. Unless you’re running with a big roster, which has its own problems, losing a core player or two is a raid-week killer.
    • If the goals/policies of the guild are not agreed upon by a few players, the 10 man guild becomes easily segregated into two cliques.

    With the above pros and cons of each raid setup being outlined, it is fair to say that the initial few months in Cataclysm are going to be up for grabs. Depending on whether or not a 25 man guild is having trouble getting all of its members to level 85 and geared out, it isn’t unreasonable to say that they may delve into the 10 man raiding scene for the first instance to grab the achievement and ranking for their guild. However, as time progresses, the guilds will undoubtedly remain separated into their respective scenes.

    Long term, Blizzard is going to need to do a fantastic job of balancing encounters to be equally fair as far as global competition goes. The balancing will more likely be garned towards over-tuning 10 man encounters and making the 25 man variant a bit easier, simply due to the “herding cats” situation we mentioned above. Unfortunately, what is likely going to be the case is that these are over/under-tuned to extremes, and one group is going to get the benefit over the other while Blizzard sings a tune while tuning the tuning that had already been tuned but needs to be re-tuned only to be tuned again.

    Needless to say, Blizzard definitely has some work cut out for them, but by the beginning-of-the-end of Cataclysm, I would fully expect Blizzard to have figured out a way to closely balance the 10 and 25 man encounters.

    What are your thoughts?

    World Premiere: Skeletal Raptor Mount

    Behold – the Skeletal Raptor mount! I was fortunate enough to be able to be the first brave adventurer to catch one of these beauties on film. Discovered by beta guildmate Melianna through Archaeology, this mount is sure to be on the top of everybody’s Cataclysm to-do list. Melianna first unlocked the journal entry for this mount at around 285 Archaeology skill and it took 100 fossil fragments to complete. Next stop, the Qiraj flyer!

    Continue reading this entry »

    Beta First Look: Archaeology

    Today’s latest beta build has brought us many changes as well as a few new additions. Perhaps most notable is the implementation of Cataclysm’s new profession, Archaeology. As a total Indiana Jones geek, I’ve been salivating at the chance to try out the new profession from the moment we first heard about it at Blizzcon ‘09. So how does it work? Check out an exclusive first look video I produced of Archaeology in action after the break.

    Continue reading this entry »

    Where the Hell is Poke Now?

    Pokeadot is back – and this time she’s brought some friends along for an all new dance adventure! Join them as they take you on a whirlwind tour of newly released beta locations including Tol Barad, Uldum, Twilight Highlands, and a few more surprises. You don’t want to miss it!

    Continue reading this entry »

    Cataclysm Beta Live Stream

    Where the Hell is Poke?

    Join Pokeadot as he takes you on a dancing tour of Azeroth in the aftermath of the Cataclysm. This footage was taken from the latest World of Warcraft Beta thanks to Blizzard Entertainment and was edited in the style of popular web video, “Where the Hell is Matt?”.

    Continue reading this entry »

    Cataclysm Beta Zone Preview: Vashj’ir

    Cataclysm Beta zone Vashj'ir

    Vashj’ir is one of the new 80+ questing zones being introduced into World of Warcraft’s latest expansion: Cataclysm. Much like Borean Tundra and Howling Fjord, Vashj’ir is paired with Mount Hyjal as one of two options you will have to begin your latest adventure. The zone is tuned for 78-81 level players which means those of you who will be jumping in right out of ICC will definitely breeze through the content – but don’t let that get in the way of your fun! Vashj’ir and Hyjal introduce us to the latest questing philosophy adopted by Blizzard, a system that has been refined yet again to an even higher standard. I have never been so immersed while playing WoW.

    Continue reading this entry »

    Cataclysm Beta Videos: Throne of Tides Dungeon and Blackrock Caverns

    Two amazing video walk-throughs by the well known Cynical Brit. Watching these will be a breath of fresh air for many World of Warcraft players as the dungeons not only look challenging, but have some added pizazz with in-game cinematics and new graphics! The first is of the Throne of Tides Dungeon, the second 5 man you will encounter, and the first is Blackrock Caverns, a throwback to Blackrock Depths (though not quite as lengthy, even though it does has 5 bosses). Enjoy!

    Blizzard Implements Most Definitive Gear Reset Ever

    Blizzard Gear Reset in Cataclysm

    After the NDA for World of Warcraft: Cataclysm was lifted yesterday I was able to look at some of the new loot that would be available for leveling and the initial 5 man dungeons. Let me recall the first words out of my mouth:

    “Holy fucking shit-balls.”

    Continue reading this entry »