Author Archive

irnub at BlizzCon 2010!

irnub at Blizzcon

As you most likely already know, BlizzCon 2010 is quickly approaching. Fortunately, several of the irnub team (9 in total!) is going to be attending this year. Upon our return, we will be sure to post a recap of the major events, interviews, pictures and more! In the meantime, be sure to checkout the BlizzCon website for your information.

World of Warcraft: Cataclysm – Official Trailer and TV Ad!

Mind = Blown.

World of Warcraft Pre-Cataclysm Bucket List

World of Warcraft pre-Cataclysm Bucket List

Since Azeroth will never be the same again come the December 7th release of World of Warcraft’s Cataclysm, we have constructed a brief (albeit time consuming) bucket list of things you may wish to complete in the coming month and a half. If you have suggestions, feel free to leave them in the comments. Enjoy!

World of Warcraft Pre-Cataclysm Bucket List

  1. Get “the Explorer” title before the world changes forever.
  2. Classic Dungeonmaster
  3. Classic Raider
  4. Farm both Raptor and Tiger Mounts from Zul’Gurub
  5. Become Exalted with Zandalar Tribe
  6. Obtain “Loremaster
  7. Complete “The Battle for Undercity
  8. Get Call to Arms!
  9. Obtain Keymaster
  10. Free up one character slot for questing as a Worgen
  11. Free up one character slot for questing as a Goblin

Blizzcon 2010 Schedule of Events

Blizzcon Schedule of Events

Blizzard released the Blizzcon 2010 Schedule of Events yesterday and the irnub crew is definitely looking forward to it! We have 6+ people from the site/guild going and look forward to seeing you all there!

You can see the full graphic version of the schedule here or by clicking the graphic above.

Progressive Difficulty of World of Warcraft

Difficulty of World of Warcraft

When World of Warcraft first came out, not many people would have said, “Oh this game is really easy, you just rollface and win.” As many vanilla players will attest, running UBRS and MC for the first time were actually rather overwhelming and exceedingly difficult relative to the game play that so many are used to in Wrath of the Lich King. As Blackwing Lair opened up, many guilds found themselves struggling to get past the first encounter as it entailed kiting, pack tanking, mind controlling, and coordinated DPS…all at the same time. Then with the release of AQ40 and eventually Naxx 40, encounters had even higher standards of execution and performance — standards that less than 2% of the WoW population were able to meet at the time.

Alright, enough beating the nostalgia drum.

With Cataclysm on the horizon and the changes that have been displayed through the beta, it almost seems that the difficulty of World of Warcraft and its expansions have been released in the opposite order.

Continue reading this entry »

E-Peen Drama – Realm First Achievements Shared Between 10 and 25-Man Guilds

Realm First Achievements in Cataclysm

In the latest World of Warcraft: Cataclysm beta build, the realm first achievements were added for the initial raid dungeons that players will experience:

  • Realm First! Nefarian – First guild on the realm to defeat Nefarian in Blackwing Descent on Heroic difficulty while in a guild group.
  • Realm First! Al’Akir – First guild on the realm to defeat Al’Akir in the Throne of the Four Winds on Heroic difficulty while in a guild group.
  • Realm First! Sinestra – First guild on the realm to defeat Sinestra in the Bastion of Twilight on Heroic difficulty while in a guild group.
  • On the forums, the question was asked, “Do 10 man guilds have the opportunity to gain these achievements?” to which Mumber replied, “They are available to both 10 and 25 player raids, whoever does it first.”.

    With this short sentence, the argument of whether or not it was fair to pit 10 and 25 man guilds against each other in the progression scene approached a whole new level (ding!). Let’s take a look at some of the pros and cons of each raid setup going into Cataclysm and what Blizzard will have to do to make them as close as possible.

    Since most of us are more familiar with 25 man raiding as it has been the only feasible option for progression raiding after Vanilla, we will start there:

    25 Man Raiding Pros

    • Already-strong base of established progression raiding guilds. Aside from leveling and a few roster changes, things will continue to be business-as-usual.
    • Raid Effectiveness – If two people performing terribly in your 25 man, you still have 92% of the others performing well. If two people in a 10 man are terrible, that drops drastically to only 80% performing well.
    • Roster changes – Having 2-3 people leave your guild is often not traumatic as you have several people on the bench to fill spots

    25 Man Raiding Cons

    • The ramp-up period for Cata raiding will take longer as it requires more people to achieve max-level (if only that damned tank would hurry up and hit 85!).
    • Herding Cats – Execution can often be more difficult for larger groups of people, especially for spatial-mechanic fights such as Blood Princes which strongly favor 10 man groups.
    • Recruitment Time – While losing a few people is never traumatic, someone is going to have to spend that much more time obtaining qualified recruits.
    • Skill Density – Recruiting 25 consistently-amazing players can be difficult. However, if you pull it off, you can accomplish great things.

    Moving into the newly-legitimated 10 man scene, we will see that both the benefits and negative affects of the 25 man situation are mostly amplified.

    10 Man Raiding Pros

    • Leveling should actually be quicker for 10 mans and thus they will likely see the content first as there is less chance for one person to hold the group back. However, if someone is sluggish, it will be detrimental for the group’s ability to raid.
    • Recruitment Time – Replacing 1 person is much easier than 3
    • Easier Execution – Raid leaders have fewer people to keep tabs on, and getting 10 people to execute is often much easier than 25.
    • Skill Density – Finding 10-15 great players is much easier than 25-35.

    10 Man Raiding Cons

    • As most people are used to being in 25 man guilds, the 10 man scene will have an administrative ramp-up period where new guilds are forming, leadership established, rules and policies determined, etc.
    • Losing players is catastrophic without a bloated roster. Unless you’re running with a big roster, which has its own problems, losing a core player or two is a raid-week killer.
    • If the goals/policies of the guild are not agreed upon by a few players, the 10 man guild becomes easily segregated into two cliques.

    With the above pros and cons of each raid setup being outlined, it is fair to say that the initial few months in Cataclysm are going to be up for grabs. Depending on whether or not a 25 man guild is having trouble getting all of its members to level 85 and geared out, it isn’t unreasonable to say that they may delve into the 10 man raiding scene for the first instance to grab the achievement and ranking for their guild. However, as time progresses, the guilds will undoubtedly remain separated into their respective scenes.

    Long term, Blizzard is going to need to do a fantastic job of balancing encounters to be equally fair as far as global competition goes. The balancing will more likely be garned towards over-tuning 10 man encounters and making the 25 man variant a bit easier, simply due to the “herding cats” situation we mentioned above. Unfortunately, what is likely going to be the case is that these are over/under-tuned to extremes, and one group is going to get the benefit over the other while Blizzard sings a tune while tuning the tuning that had already been tuned but needs to be re-tuned only to be tuned again.

    Needless to say, Blizzard definitely has some work cut out for them, but by the beginning-of-the-end of Cataclysm, I would fully expect Blizzard to have figured out a way to closely balance the 10 and 25 man encounters.

    What are your thoughts?

    Global Agenda’s Advertisement Aimed at APB Failures – Smart or Desperate?

    A few days ago I mentioned that All Points Bulletin was closing its doors after what was deemed largely as a failure of management. Over the weekend, Hi-Rez studios, the makers of fellow MMO Shooter “Global Agenda” posted an advertisement on Steam that was catered directly for the displaced APB players:

    Hi Rez Studios Advertises for APB Customers

    Continue reading this entry »

    All Points Bulletin Closes After Mere Months

    All Points Bulletin Closes

    If you follow MMO gaming news at all you have heard of the royal disaster that has been All Points Bulletin’s $100 million development, release, and now pre-mature close.

    APB’s community officer, Ben Bateman, made a statement earlier today:

    “APB has been a fantastic journey, but unfortunately that journey has come to a premature end. Today we are sad to announce that despite everyone’s best efforts to keep the service running; APB is coming to a close.”

    Memory leaks, server downtime, UI bugs, and general compatibility issues plagued the game from the get go, resulting in a $100 million dollar beta that players were forced to pay for. With the announcement of APB’s servers shutting down mere months after its release, APB’s 130,000+ subscribers are left with a feeling of betrayal and anger. With the game now little more than rubble, outsiders have begun asking the question, “What went wrong?”

    Continue reading this entry »

    Jumpgate: Evolution – Event Sectors and Impressions

    Jumpgate Evolution

    Many consider World of Warcraft to be the holy grail of MMOs because of its player base, but that doesn’t deter rival companies from attempting to improve the MMO formula to draw in players. While the fantasy genre has been nearly beaten to death with MMO titles that have come and gone, EVE Online has remained the one true space sim MMO for the past several years.

    A new competitor in the space sim MMO realm is Jumpgate: Evolution. Some of you may be familiar with the first iteration of the series that had what some may call “boring at best” gameplay, but Jumpgate: Evolution’s developer NetDevil promises fast-paced Wing Commander style fighting amidst an array of PVE and PVP objectives.

    Continue reading this entry »

    Irnub Growth, Timeline, and Fun Facts

    irnub traffic

    Over the past few months we’ve put in a lot of work to grow irnub. Luckily, with the sweat on our brow, a little bit of luck, and some great feedback from our readers, the site is growing into its own. I wanted to take this opportunity to do a quick recap of the site since launch.

    Timeline of Events

    • May 7th – irnub.com is launched, focusing on articles circling the games and lifestyles of people in the MMO community.
    • June 2nd – irnub gets its first traffic surge from the article, “Nerdgasm.”
    • June 7th – In the first 30 days of the site being live, irnub received 1200 unique visitors and 6,463 pageviews.
    • June 14thGuild Recruitment service launched.
    • July 20th – The irnub forums launch, i.e., a lightweight forum for MMO players to discuss a variety of topics and games.
    • August 26th – Past 30 day traffic is at 4,496 unique visitors and 29,729 pageviews, a 200% and 339% increase, respectively. In addition, bounce rate is at a mere 30.25% and the average time on the site is 4:44.

    Interesting Facts

    With that all being said, we wanted to thank you for your support and please feel free to let us know if you have any feedback by contacting us at contact@irnub.com. Also, don’t forget that we are always accepting contributing authors to the site.